#include "etexture.h"

ETexture::ETexture()
   : m_nID(-1)
   , m_nNumColors(0)
   , m_bHasAlpha(false)

{
}

int ETexture::id() const
{
    return m_nID;
}

int ETexture::width() const
{
    return m_nWidth;
}

int ETexture::height() const
{
    return m_nHeight;
}
